mouseCalibration
The last step

Your aim. In your game.

Bring your calibrated turning response into the game you play. Start with a published reference or use a physical turn match without knowing your DPI.

Game Sensitivity Calculator

What the maths does—and what the presets mean

For a linear game mapping, sensitivity = 360 × 2.54 ÷ (DPI × cm per turn × yaw). “Yaw” is the game’s horizontal degrees per mouse count at sensitivity 1. The calculation matches physical hip-fire turn distance, not zoomed aiming or visual field of view.

Five profiles provide published-reference numeric conversions. Other named games use the physical matching route rather than invented constants. These are not a “top ten” popularity ranking or certification of current game patches. Every preset includes its source and a physical verification step. Custom configuration and non-linear sensitivity scales can require the guided route.

The website does not modify your game, operating system or mouse settings. Saving an applied setting records your own physical check; it does not validate the calibration algorithm’s ability to improve real-game performance.