Less movement, more correction pressure.
- Quicker large-angle repositioning
- Less desk travel for turns
- Higher demand on braking and micro correction
- Small hand noise produces more camera movement
More movement, more physical commitment.
- Larger hand movement for the same turn
- More room for fine endpoint control
- Greater demand on speed and mouse space
- Can arrive too slowly even when accurate
Precision without useful timing is incomplete
A perfectly centred shot that takes a full second may lose to a slightly less perfect shot that lands within the encounter’s available time. MouseCalibration therefore considers endpoint error together with effective outcome time, rather than ranking accuracy in isolation.
Flick shape reveals the cause
Underflicks can indicate reluctance, insufficient initial movement or a response that demands too much travel. Overflicks can reveal excessive initial movement or weak braking. Path deviation and correction count show whether the cursor arrived directly or wandered into the target.
Tracking tests continuous control
Tracking adds information that static clicks cannot. Average target error, time on target and recovery after a 25–35° relocation show whether a response remains controllable when the aim never stops moving.
Playstyle is an interpretation, not a label
A session with strong tempo and large-angle recovery may support an entry or run-and-gun interpretation. Strong precision and stable braking may support a methodical interpretation. Balanced signals support a general-purpose result. The report uses these descriptions to explain trade-offs, not to assign a permanent player identity.
When to retest
Retest after a material DPI change, a new mouse or mousepad, a pointer-processing change, or when the first session was interrupted or inconsistent. Do not recalibrate after every bad match; short-term performance naturally varies.